![]() ![]() **Update** Oddly enough this magically worked for one day, and then quit working. We're now doing the campaign together and life is rocking. ![]() Once in the game we went to match making and BOOM, we could see each other's game, it was awesome. I went on Dying Light, selected LOCAL NETWORK, and loaded my game. ![]() It said both switches were connected to the internet (Which means they were connected to the relay server above), I could see from the command window for lan-play-Win64.exe, that packets were being exchanged to and from the relay server, and I could surf the internet, so i knew all was well. I set my regular switch to 10.13.26.53, same /16 subnet, same gateway as above that it has to be. That gives you a pool of roughly 65,000 addreses to choose from. It has to be in the 10.13.xxx.xxx range, gate way HAS to be 10.13.37.1. You can literally chose anything in the 10.13.xxx.xxx range you want, as long as no one else on the server has it, just choose something wild and it will be cool. Went here:Äownloaded lan-play-Win64.exe, ran the file, added a server from:Ĭhoose any one you want, literally just copy and past the Address and port, right into the lan-play-Win64.exe windows, when it asks for what server you want. It makes no sense to me why it dosen't work RAW on my Local network with locals IP's, I'm going to chalk it up to something with one switch being a CFW and one a regular, but really I don't care because the speed is nice, and it works. Basically you can use the Lan-play Server project, and the relay server to solve all of this. Click to expand.If anyone cares, I figured this out. ![]()
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